26 cards found.





Ebony Horse

Artifact {3} (3)

{2}, {t}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.



Color Identity:
Printings:
Summer Magic / Edgar (Rare)

Foreign Names:

Formats:

El-Hajjâj

Creature Human Wizard   1 / 1   {1}{B}{B} (3)

Whenever El-Hajjâj deals damage, you gain that much life.



Color Identity: B,Black
Printings:
Summer Magic / Edgar (Rare)

Foreign Names:

Formats:

Erg Raiders

Creature Human Warrior   2 / 3   {1}{B} (2)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Illus. Kev Walker


Color Identity: B,Black


Gaea's Liege

Creature Avatar   * / *   {3}{G}{G}{G} (6)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{t}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.



Color Identity: G,Green

Glacial Wall

Creature Wall   {2}{U} (3)

Defender (This creature can't attack.)
Like arguing with ice
—Vodalian expression meaning
"wasting your time"



Color Identity: U,Blue
Printings:
Seventh Edition (Uncommon)

Foreign Names:

Formats:

Hipparion

Creature Horse   1 / 3   {1}{W} (2)

Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox



Color Identity: W,White
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:


Instill Energy

Enchantment Aura   {G} (1)

Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.



Color Identity: G,Green



Maddening Wind

Enchantment Aura   {2}{G} (3)

Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
"It is Freyalise, walking on the world."
—Kolbjörn, Elder Druid of the Juniper Order



Color Identity: G,Green
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:


Melee

Instant {4}{R} (5)

Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Moorish Cavalry

Creature Human Knight   3 / 3   {2}{W}{W} (4)

Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.



Color Identity: W,White
Printings:
Time Spiral Timeshifted (Rare)

Foreign Names:

Formats:

Phantasmal Terrain

Enchantment Aura   {U}{U} (2)

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.



Color Identity: U,Blue

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26 cards found.